public static GameObject[] PickRectObjects(Rect rect, bool selectPrefabRootsOnly)
{
Camera current = Camera.current;
rect = EditorGUIUtility.PointsToPixels(rect);
rect.x /= (float)current.pixelWidth;
rect.width /= (float)current.pixelWidth;
rect.y /= (float)current.pixelHeight;
rect.height /= (float)current.pixelHeight;
return HandleUtility.Internal_PickRectObjects(current, rect, selectPrefabRootsOnly);
}