UnityEditor.HandleUtility.INTERNAL_CALL_Internal_PickClosestGO C# (CSharp) Method

INTERNAL_CALL_Internal_PickClosestGO() private method

private INTERNAL_CALL_Internal_PickClosestGO ( Camera cam, int layers, Vector2 &position, GameObject ignore, GameObject filter, int &materialIndex ) : GameObject
cam UnityEngine.Camera
layers int
position Vector2
ignore UnityEngine.GameObject
filter UnityEngine.GameObject
materialIndex int
return UnityEngine.GameObject
        private static extern GameObject INTERNAL_CALL_Internal_PickClosestGO(Camera cam, int layers, ref Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
		internal static GameObject Internal_PickClosestGO(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex)
		{
			return HandleUtility.INTERNAL_CALL_Internal_PickClosestGO(cam, layers, ref position, ignore, filter, out materialIndex);
		}