private static extern GameObject INTERNAL_CALL_Internal_PickClosestGO(Camera cam, int layers, ref Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex); [MethodImpl(MethodImplOptions.InternalCall)]
internal static GameObject Internal_PickClosestGO(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex) { return HandleUtility.INTERNAL_CALL_Internal_PickClosestGO(cam, layers, ref position, ignore, filter, out materialIndex); }