UnityEditor.HandleUtility.DistancePointBezier C# (CSharp) Method

DistancePointBezier() public static method

Calculate distance between a point and a Bezier curve.

public static DistancePointBezier ( Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent ) : float
point Vector3
startPosition Vector3
endPosition Vector3
startTangent Vector3
endTangent Vector3
return float
        public static float DistancePointBezier(Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent)
        {
            return INTERNAL_CALL_DistancePointBezier(ref point, ref startPosition, ref endPosition, ref startTangent, ref endTangent);
        }