public static DistancePointBezier ( Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent ) : float | ||
point | Vector3 | |
startPosition | Vector3 | |
endPosition | Vector3 | |
startTangent | Vector3 | |
endTangent | Vector3 | |
Résultat | float |
public static float DistancePointBezier(Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent)
{
return INTERNAL_CALL_DistancePointBezier(ref point, ref startPosition, ref endPosition, ref startTangent, ref endTangent);
}