UnityEditor.HandleUtility.Internal_SetHandleWireTextureIndex C# (CSharp) Méthode

Internal_SetHandleWireTextureIndex() private méthode

private Internal_SetHandleWireTextureIndex ( int textureIndex ) : void
textureIndex int
Résultat void
        private static extern void Internal_SetHandleWireTextureIndex(int textureIndex);
        internal static bool IntersectRayMesh(Ray ray, Mesh mesh, Matrix4x4 matrix, out RaycastHit hit)

Usage Example

		internal static void ApplyDottedWireMaterial([DefaultValue("UnityEngine.Rendering.CompareFunction.Always")] CompareFunction zTest)
		{
			Material handleDottedWireMaterial = HandleUtility.handleDottedWireMaterial;
			handleDottedWireMaterial.SetInt("_HandleZTest", (int)zTest);
			handleDottedWireMaterial.SetPass(0);
			int textureIndex = (!Camera.current) ? HandleUtility.s_HandleDottedWireTextureIndex2D : HandleUtility.s_HandleDottedWireTextureIndex;
			HandleUtility.Internal_SetHandleWireTextureIndex(textureIndex);
		}
All Usage Examples Of UnityEditor.HandleUtility::Internal_SetHandleWireTextureIndex