internal static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex)
{
Camera current = Camera.current;
Vector2 screenPoint = EditorGUIUtility.PointsToPixels(guiPoint);
screenPoint.y = current.pixelRect.yMax - screenPoint.y;
return Internal_FindNearestVertex(current, screenPoint, objectsToSearch, ignoreRaySnapObjects, out vertex);
}