public void OnSceneDrag(SceneView sceneView)
{
GameObject go = target as GameObject;
if (!PrefabUtility.IsPartOfPrefabAsset(go))
{
return;
}
var prefabAssetRoot = go.transform.root.gameObject;
Event evt = Event.current;
switch (evt.type)
{
case EventType.DragUpdated:
Scene destinationScene = sceneView.customScene.IsValid() ? sceneView.customScene : SceneManager.GetActiveScene();
if (dragObject == null)
{
// While dragging the instantiated prefab we do not want to record undo for this object
// this will cause a remerge of the instance since changes are undone while dragging.
// The DrivenRectTransformTracker by default records Undo when used when driving
// UI components. This breaks our hideflag setup below due to a remerge of the dragged instance.
// StartRecordingUndo() is called on DragExited. Fixes case 1223793.
DrivenRectTransformTracker.StopRecordingUndo();
if (!EditorApplication.isPlaying || EditorSceneManager.IsPreviewScene(destinationScene))
{
dragObject = (GameObject)PrefabUtility.InstantiatePrefab(prefabAssetRoot, destinationScene);
dragObject.name = go.name;
}
else
{
// Instatiate as regular GameObject in Play Mode so runtime logic
// won't run into restrictions on restructuring Prefab instances.
dragObject = Instantiate(prefabAssetRoot);
SceneManager.MoveGameObjectToScene(dragObject, destinationScene);
}
dragObject.hideFlags = HideFlags.HideInHierarchy;
}
if (HandleUtility.ignoreRaySnapObjects == null)
{
HandleUtility.ignoreRaySnapObjects = dragObject.GetComponentsInChildren <Transform>();
}
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
Vector3 point, normal;
if (HandleUtility.PlaceObject(evt.mousePosition, out point, out normal))
{
float offset = 0;
if (Tools.pivotMode == PivotMode.Center)
{
float geomOffset = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, normal);
if (geomOffset != Mathf.Infinity)
{
offset = Vector3.Dot(dragObject.transform.position, normal) - geomOffset;
}
}
dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(point + (normal * offset));
}
else
{
dragObject.transform.position = HandleUtility.GUIPointToWorldRay(evt.mousePosition).GetPoint(10);
}
// Use prefabs original z position when in 2D mode
if (sceneView.in2DMode)
{
Vector3 dragPosition = dragObject.transform.position;
dragPosition.z = prefabAssetRoot.transform.position.z;
dragObject.transform.position = dragPosition;
}
evt.Use();
break;
case EventType.DragPerform:
if (!DragPerform(sceneView, dragObject, go))
{
return;
}
dragObject = null;
evt.Use();
break;
case EventType.DragExited:
// DragExited is always fired after DragPerform so we do no need to call StartRecordingUndo
// in DragPerform
DrivenRectTransformTracker.StartRecordingUndo();
if (dragObject)
{
UnityObject.DestroyImmediate(dragObject, false);
HandleUtility.ignoreRaySnapObjects = null;
dragObject = null;
evt.Use();
}
break;
}
}