private static void InitHandleMaterials()
{
if (s_HandleWireMaterial == null)
{
s_HandleWireMaterial = (Material) EditorGUIUtility.LoadRequired("SceneView/HandleLines.mat");
s_HandleWireMaterial2D = (Material) EditorGUIUtility.LoadRequired("SceneView/2DHandleLines.mat");
s_HandleWireTextureIndex = ShaderUtil.GetTextureBindingIndex(s_HandleWireMaterial.shader, Shader.PropertyToID("_MainTex"));
s_HandleWireTextureIndex2D = ShaderUtil.GetTextureBindingIndex(s_HandleWireMaterial2D.shader, Shader.PropertyToID("_MainTex"));
s_HandleDottedWireMaterial = (Material) EditorGUIUtility.LoadRequired("SceneView/HandleDottedLines.mat");
s_HandleDottedWireMaterial2D = (Material) EditorGUIUtility.LoadRequired("SceneView/2DHandleDottedLines.mat");
s_HandleDottedWireTextureIndex = ShaderUtil.GetTextureBindingIndex(s_HandleDottedWireMaterial.shader, Shader.PropertyToID("_MainTex"));
s_HandleDottedWireTextureIndex2D = ShaderUtil.GetTextureBindingIndex(s_HandleDottedWireMaterial2D.shader, Shader.PropertyToID("_MainTex"));
}
}