private INTERNAL_CALL_Internal_PickRectObjects ( |
||
cam | ||
rect | ||
selectPrefabRoots | bool | |
리턴 | UnityEngine.GameObject[] |
private static extern GameObject[] INTERNAL_CALL_Internal_PickRectObjects(Camera cam, ref Rect rect, bool selectPrefabRoots);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static GameObject[] Internal_PickRectObjects(Camera cam, Rect rect, bool selectPrefabRoots) { return(HandleUtility.INTERNAL_CALL_Internal_PickRectObjects(cam, ref rect, selectPrefabRoots)); }