UnityEditor.SpriteEditorWindow.HandleBorderPointSlider C# (CSharp) Method

HandleBorderPointSlider() private method

private HandleBorderPointSlider ( float &x, float &y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color ) : void
x float
y float
mouseCursor MouseCursor
isHidden bool
dragDot UnityEngine.GUIStyle
dragDotActive UnityEngine.GUIStyle
color Color
return void
        private void HandleBorderPointSlider(ref float x, ref float y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color)
        {
            Color color2 = GUI.color;
            if (isHidden)
            {
                GUI.color = new Color(0f, 0f, 0f, 0f);
            }
            else
            {
                GUI.color = color;
            }
            Vector2 vector = SpriteEditorHandles.PointSlider(new Vector2(x, y), mouseCursor, dragDot, dragDotActive);
            x = vector.x;
            y = vector.y;
            GUI.color = color2;
        }