UnityEditor.SpriteEditorWindow.FlipNegativeRect C# (CSharp) Method

FlipNegativeRect() private method

private FlipNegativeRect ( Rect rect ) : Rect
rect UnityEngine.Rect
return UnityEngine.Rect
        private Rect FlipNegativeRect(Rect rect)
        {
            return new Rect { xMin = Mathf.Min(rect.xMin, rect.xMax), yMin = Mathf.Min(rect.yMin, rect.yMax), xMax = Mathf.Max(rect.xMin, rect.xMax), yMax = Mathf.Max(rect.yMin, rect.yMax) };
        }