UnityEditor.SpriteEditorWindow.HandleSelection C# (CSharp) Method

HandleSelection() private method

private HandleSelection ( ) : void
return void
        private void HandleSelection()
        {
            if ((((Event.current.type == EventType.MouseDown) && (Event.current.button == 0)) && ((GUIUtility.hotControl == 0) && !Event.current.alt)) && !this.MouseOnTopOfInspector())
            {
                SpriteRect selected = this.selected;
                this.selected = this.TrySelect(Event.current.mousePosition);
                if (this.selected != null)
                {
                    s_OneClickDragStarted = true;
                }
                else
                {
                    base.Repaint();
                }
                if ((selected != this.selected) && (this.selected != null))
                {
                    Event.current.Use();
                }
            }
        }