UnityEditor.SpriteEditorWindow.DoApply C# (CSharp) Method

DoApply() private method

private DoApply ( ) : void
return void
        private void DoApply()
        {
            Undo.ClearUndo(this.m_RectsCache);
            this.DoApply(this.m_TextureImporterSO);
            this.m_TextureImporterSO.ApplyModifiedPropertiesWithoutUndo();
            this.m_IgnoreNextPostprocessEvent = true;
            this.DoTextureReimport(this.m_TextureImporter.assetPath);
            this.textureIsDirty = false;
            this.selected = null;
        }

Same methods

SpriteEditorWindow::DoApply ( SerializedObject so ) : void