private void HandleGizmoMode()
{
if (Event.current.control)
{
this.m_GizmoMode = GizmoMode.BorderEditing;
}
else
{
this.m_GizmoMode = GizmoMode.RectEditing;
}
Event current = Event.current;
if (((current.type == EventType.KeyDown) || (current.type == EventType.KeyUp)) && (((current.keyCode == KeyCode.LeftControl) || (current.keyCode == KeyCode.RightControl)) || ((current.keyCode == KeyCode.LeftAlt) || (current.keyCode == KeyCode.RightAlt))))
{
base.Repaint();
}
}