UnityEditor.SpriteEditorWindow.HandleGizmoMode C# (CSharp) Method

HandleGizmoMode() private method

private HandleGizmoMode ( ) : void
return void
        private void HandleGizmoMode()
        {
            if (Event.current.control)
            {
                this.m_GizmoMode = GizmoMode.BorderEditing;
            }
            else
            {
                this.m_GizmoMode = GizmoMode.RectEditing;
            }
            Event current = Event.current;
            if (((current.type == EventType.KeyDown) || (current.type == EventType.KeyUp)) && (((current.keyCode == KeyCode.LeftControl) || (current.keyCode == KeyCode.RightControl)) || ((current.keyCode == KeyCode.LeftAlt) || (current.keyCode == KeyCode.RightAlt))))
            {
                base.Repaint();
            }
        }