UnityEditor.SpriteEditorWindow.HandleRectSideScalingHandles C# (CSharp) Method

HandleRectSideScalingHandles() private method

private HandleRectSideScalingHandles ( ) : void
return void
        private void HandleRectSideScalingHandles()
        {
            if (this.selected != null)
            {
                Rect rect = new Rect(this.selected.m_Rect);
                float xMin = rect.xMin;
                float xMax = rect.xMax;
                float yMax = rect.yMax;
                float yMin = rect.yMin;
                Vector2 vector = Handles.matrix.MultiplyPoint(new Vector3(rect.xMin, rect.yMin));
                Vector2 vector2 = Handles.matrix.MultiplyPoint(new Vector3(rect.xMax, rect.yMax));
                float width = Mathf.Abs((float) (vector2.x - vector.x));
                float height = Mathf.Abs((float) (vector2.y - vector.y));
                EditorGUI.BeginChangeCheck();
                xMin = this.HandleBorderScaleSlider(xMin, rect.yMax, width, height, true);
                xMax = this.HandleBorderScaleSlider(xMax, rect.yMax, width, height, true);
                yMax = this.HandleBorderScaleSlider(rect.xMin, yMax, width, height, false);
                yMin = this.HandleBorderScaleSlider(rect.xMin, yMin, width, height, false);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RegisterCompleteObjectUndo(this.m_RectsCache, "Scale sprite");
                    rect.xMin = xMin;
                    rect.xMax = xMax;
                    rect.yMax = yMax;
                    rect.yMin = yMin;
                    this.selected.m_Rect = this.ClampSpriteRect(rect);
                    this.selected.m_Border = this.ClampSpriteBorder(this.selected.m_Border);
                    this.textureIsDirty = true;
                }
            }
        }