UnityEditor.SpriteEditorWindow.DoSelectedFrameInspector C# (CSharp) Method

DoSelectedFrameInspector() private method

private DoSelectedFrameInspector ( ) : void
return void
        private void DoSelectedFrameInspector()
        {
            if (this.selected != null)
            {
                EditorGUIUtility.wideMode = true;
                float labelWidth = EditorGUIUtility.labelWidth;
                EditorGUIUtility.labelWidth = 135f;
                GUILayout.BeginArea(this.inspectorRect);
                GUILayout.BeginVertical(new GUIContent("Sprite"), GUI.skin.window, new GUILayoutOption[0]);
                EditorGUI.BeginDisabledGroup(!this.multipleSprites);
                this.DoNameField();
                this.DoPositionField();
                EditorGUI.EndDisabledGroup();
                this.DoBorderFields();
                this.DoPivotFields();
                GUILayout.EndVertical();
                GUILayout.EndArea();
                EditorGUIUtility.labelWidth = labelWidth;
            }
        }