UnityEditor.SpriteEditorWindow.ConvertFromTextureToNormalizedSpace C# (CSharp) Method

ConvertFromTextureToNormalizedSpace() private method

private ConvertFromTextureToNormalizedSpace ( Vector2 texturePos, Rect rect ) : Vector2
texturePos Vector2
rect UnityEngine.Rect
return Vector2
        private Vector2 ConvertFromTextureToNormalizedSpace(Vector2 texturePos, Rect rect)
        {
            return new Vector2((texturePos.x - rect.xMin) / rect.width, (texturePos.y - rect.yMin) / rect.height);
        }