private ConvertFromTextureToNormalizedSpace ( Vector2 texturePos, |
||
texturePos | Vector2 | |
rect | ||
리턴 | Vector2 |
private Vector2 ConvertFromTextureToNormalizedSpace(Vector2 texturePos, Rect rect)
{
return new Vector2((texturePos.x - rect.xMin) / rect.width, (texturePos.y - rect.yMin) / rect.height);
}