private GetExistingOverlappingSprite ( |
||
rect | ||
리턴 |
private SpriteRect GetExistingOverlappingSprite(Rect rect)
{
for (int i = 0; i < this.m_RectsCache.Count; i++)
{
Rect a = this.m_RectsCache.RectAt(i).m_Rect;
if (this.Overlap(a, rect))
{
return this.m_RectsCache.RectAt(i);
}
}
return null;
}