UnityEditor.SpriteEditorWindow.DoGridSlicing C# (CSharp) Method

DoGridSlicing() public method

public DoGridSlicing ( Vector2 size, Vector2 offset, Vector2 padding, int alignment, Vector2 pivot ) : void
size Vector2
offset Vector2
padding Vector2
alignment int
pivot Vector2
return void
        public void DoGridSlicing(Vector2 size, Vector2 offset, Vector2 padding, int alignment, Vector2 pivot)
        {
            Rect[] rectArray = InternalSpriteUtility.GenerateGridSpriteRectangles(base.m_Texture, offset, size, padding);
            bool flag = true;
            if ((rectArray.Length > 0x3e8) && !EditorUtility.DisplayDialog("Creating multiple sprites", "Creating " + rectArray.Length + " sprites. \nThis can take up to several minutes.", "Ok", "Cancel"))
            {
                flag = false;
            }
            if (flag)
            {
                Undo.RegisterCompleteObjectUndo(this.m_RectsCache, "Grid Slicing");
                this.m_RectsCache.ClearAll();
                foreach (Rect rect in rectArray)
                {
                    this.AddSprite(rect, alignment, pivot, this.defaultColliderAlphaCutoff, this.defaultColliderDetail);
                }
                this.selected = null;
                this.textureIsDirty = true;
            }
            base.Repaint();
        }