private FlipNegativeRect ( |
||
rect | ||
return |
private Rect FlipNegativeRect(Rect rect)
{
return new Rect { xMin = Mathf.Min(rect.xMin, rect.xMax), yMin = Mathf.Min(rect.yMin, rect.yMax), xMax = Mathf.Max(rect.xMin, rect.xMax), yMax = Mathf.Max(rect.yMin, rect.yMax) };
}