private HandleBorderPointSlider ( float &x, float &y, MouseCursor mouseCursor, bool isHidden, |
||
x | float | |
y | float | |
mouseCursor | MouseCursor | |
isHidden | bool | |
dragDot | ||
dragDotActive | ||
color | Color | |
return | void |
private void HandleBorderPointSlider(ref float x, ref float y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color)
{
Color color2 = GUI.color;
if (isHidden)
{
GUI.color = new Color(0f, 0f, 0f, 0f);
}
else
{
GUI.color = color;
}
Vector2 vector = SpriteEditorHandles.PointSlider(new Vector2(x, y), mouseCursor, dragDot, dragDotActive);
x = vector.x;
y = vector.y;
GUI.color = color2;
}