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UnityEditor
SpriteEditorWindow
IsEditingDisabled
UnityEditor.SpriteEditorWindow.IsEditingDisabled C# (CSharp) Method
SpriteEditorWindow Class Documentation
Mostra file
Open project: randomize/VimConfig
IsEditingDisabled()
public
method
public
IsEditingDisabled
( ) :
bool
return
bool
public bool IsEditingDisabled() { return EditorApplication.isPlayingOrWillChangePlaymode; }
SpriteEditorWindow
AddSprite
ApplyCacheSettingsToInspector
ApplySpriteAlignmentToPivot
ClampSpriteBorder
ClampSpriteRect
ConvertFromTextureToNormalizedSpace
CreateTemporaryDuplicate
DoApply
DoApplyRevertGUI
DoAutomaticSlicing
DoBorderFields
DoEditingDisabledMessage
DoGridSlicing
DoNameField
DoPivotFields
DoPositionField
DoRevert
DoSelectedFrameInspector
DoTextureGUIExtras
DoTextureReimport
DoToolbarGUI
DrawGizmos
FlipNegativeRect
FourIntFields
GetExistingOverlappingSprite
GetSelectedTexture2D
GetSnapPointsArray
GetUniqueName
GetWindow
HandleApplyRevertDialog
HandleBorderCornerScalingHandles
HandleBorderPointSlider
HandleBorderScaleSlider
HandleBorderSidePointScalingSliders
HandleBorderSideScalingHandles
HandleCreate
HandleDelete
HandleDragging
HandleDuplicate
HandleFrameSelected
HandleGizmoMode
HandlePivotHandle
HandleRectCornerScalingHandles
HandleRectSideScalingHandles
HandleSelection
InitializeAnimVariables
InvalidatePropertiesCache
IsEditingDisabled
ModifierKeysChanged
MouseOnTopOfInspector
OnDisable
OnEnable
OnGUI
OnSelectionChange
Overlap
PixelHasAlpha
RectSweep