Terraria.Player.getRect C# (CSharp) Method

getRect() public method

public getRect ( ) : Rectangle
return Microsoft.Xna.Framework.Rectangle
        public Microsoft.Xna.Framework.Rectangle getRect()
        {
            return new Microsoft.Xna.Framework.Rectangle((int)this.position.X, (int)this.position.Y, this.width, this.height);
        }

Usage Example

Example #1
0
        public override void Update(Terraria.Player player, SkillData data)
        {
            if (data.Time == 0 && !player.inventory.Take(10).Any(x => x.useAmmo == Terraria.ID.AmmoID.Arrow))
            {
                CombatText.NewText(player.getRect(), Color.Red, "You don't have a bow type weapon.");
                data.EndUse(true);
                return;
            }
            const byte RainPosXVar = 0;

            switch (data.Step)
            {
            case 0:
            {
                if (data.LastTime == 0)
                {
                    for (int i = 0; i < 10; i++)
                    {
                        if (player.inventory[i].useAmmo == Terraria.ID.AmmoID.Arrow)
                        {
                            FakeWeaponUsage(player, i, player.Center - new Vector2(0, -100));
                            break;
                        }
                    }
                    Vector2 ShotPos = player.Center;
                    for (int x = 1; x <= 6; x++)
                    {
                        float SpeedX = x * player.direction * 2, SpeedY = -18 - x * 2;
                        int   proj = Projectile.NewProjectile(player.Center, new Vector2(SpeedX, SpeedY), Terraria.ID.ProjectileID.WoodenArrowFriendly, GetDamage(player, data, true), 1.2f, player.whoAmI);
                        Main.projectile[proj].noDropItem = true;
                    }
                    data.SetFloat(RainPosXVar, ShotPos.X);
                }
                if (data.Time >= 60 * 3)
                {
                    data.ChangeStep();
                }
            }
            break;

            case 1:
            {
                if (data.Time % 3 == 0)
                {
                    Vector2 ProjPosition = player.Center;
                    ProjPosition.X  = data.GetFloat(RainPosXVar);
                    ProjPosition.Y -= Main.screenHeight;
                    ProjPosition.X -= Main.rand.Next(-Main.screenHeight, Main.screenHeight);
                    int proj = Projectile.NewProjectile(ProjPosition, new Vector2(0, 10 + Main.rand.Next(7, 13)), Terraria.ID.ProjectileID.WoodenArrowFriendly, GetDamage(player, data, false), 0.7f, player.whoAmI);
                    Main.projectile[proj].noDropItem = true;
                }
                if (data.Time >= 7 * 60)
                {
                    data.EndUse();
                }
            }
            break;
            }
        }
All Usage Examples Of Terraria.Player::getRect
Player