public void ShadowDodge()
{
this.immune = true;
this.immuneTime = 80;
if (this.longInvince)
this.immuneTime += 40;
if (this.whoAmI != Main.myPlayer)
return;
for (int b = 0; b < 22; ++b)
{
if (this.buffTime[b] > 0 && this.buffType[b] == 59)
this.DelBuff(b);
}
NetMessage.SendData(62, -1, -1, "", this.whoAmI, 2f, 0.0f, 0.0f, 0, 0, 0);
}