public void StatusPvP(int type, int i)
{
if ((int)this.meleeEnchant > 0)
{
if ((int)this.meleeEnchant == 1)
Main.player[i].AddBuff(70, 60 * Main.rand.Next(5, 10), true);
if ((int)this.meleeEnchant == 2)
Main.player[i].AddBuff(39, 60 * Main.rand.Next(3, 7), true);
if ((int)this.meleeEnchant == 3)
Main.player[i].AddBuff(24, 60 * Main.rand.Next(3, 7), true);
if ((int)this.meleeEnchant == 5)
Main.player[i].AddBuff(69, 60 * Main.rand.Next(10, 20), true);
if ((int)this.meleeEnchant == 6)
Main.player[i].AddBuff(31, 60 * Main.rand.Next(1, 4), true);
if ((int)this.meleeEnchant == 8)
Main.player[i].AddBuff(20, 60 * Main.rand.Next(5, 10), true);
}
if (this.frostBurn)
Main.player[i].AddBuff(44, 60 * Main.rand.Next(1, 8), true);
if (this.magmaStone)
{
if (Main.rand.Next(7) == 0)
Main.player[i].AddBuff(24, 360, true);
else if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(24, 120, true);
else
Main.player[i].AddBuff(24, 60, true);
}
if (type == 121)
{
if (Main.rand.Next(2) != 0)
return;
Main.player[i].AddBuff(24, 180, false);
}
else if (type == 122)
{
if (Main.rand.Next(10) != 0)
return;
Main.player[i].AddBuff(24, 180, false);
}
else if (type == 190)
{
if (Main.rand.Next(4) != 0)
return;
Main.player[i].AddBuff(20, 420, false);
}
else if (type == 217)
{
if (Main.rand.Next(5) != 0)
return;
Main.player[i].AddBuff(24, 180, false);
}
else
{
if (type != 1123 || Main.rand.Next(9) == 0)
return;
Main.player[i].AddBuff(31, 120, false);
}
}