public bool OnPlayerQuickBuff(Player player)
{
if (player.noItems) return true;
if (player.chest != -1)
{
int num2 = 0;
for (int i = 0; i < 40; i++)
{
Chest chest;
if (player.chest > -1)
{
chest = Main.chest[player.chest];
}
else if (player.chest == -2)
{
chest = player.bank;
}
else
{
chest = player.bank2;
}
if (player.CountBuffs() == 22) return true;
if (chest.item[i].stack > 0 && chest.item[i].type > 0 && chest.item[i].buffType > 0 && !chest.item[i].summon && chest.item[i].buffType != 90)
{
int num3 = chest.item[i].buffType;
bool flag = true;
for (int j = 0; j < 22; j++)
{
if (num3 == 27 && (player.buffType[j] == num3 || player.buffType[j] == 101 || player.buffType[j] == 102))
{
flag = false;
break;
}
if (player.buffType[j] == num3)
{
flag = false;
break;
}
if (Main.meleeBuff[num3] && Main.meleeBuff[player.buffType[j]])
{
flag = false;
break;
}
}
if (Main.lightPet[chest.item[i].buffType] || Main.vanityPet[chest.item[i].buffType])
{
for (int k = 0; k < 22; k++)
{
if (Main.lightPet[player.buffType[k]] && Main.lightPet[chest.item[i].buffType])
{
flag = false;
}
if (Main.vanityPet[player.buffType[k]] && Main.vanityPet[chest.item[i].buffType])
{
flag = false;
}
}
}
if (chest.item[i].mana > 0 && flag)
{
if (player.statMana >= (int)((float)chest.item[i].mana * player.manaCost))
{
player.manaRegenDelay = (int)player.maxRegenDelay;
player.statMana -= (int)((float)chest.item[i].mana * player.manaCost);
}
else
{
flag = false;
}
}
if (player.whoAmI == Main.myPlayer && chest.item[i].type == 603 && !Main.cEd)
{
flag = false;
}
if (num3 == 27)
{
num3 = Main.rand.Next(3);
if (num3 == 0)
{
num3 = 27;
}
if (num3 == 1)
{
num3 = 101;
}
if (num3 == 2)
{
num3 = 102;
}
}
if (flag)
{
num2 = chest.item[i].useSound;
int num4 = chest.item[i].buffTime;
if (num4 == 0)
{
num4 = 3600;
}
player.AddBuff(num3, num4, true);
if (chest.item[i].consumable)
{
chest.item[i].stack--;
if (chest.item[i].stack <= 0)
{
chest.item[i].type = 0;
chest.item[i].name = "";
}
}
}
}
}
if (Main.netMode == 1)
{
if (player.chest < 0)
{
for (int l = 0; l < 40; l++)
{
NetMessage.SendData(32, -1, -1, "", player.chest, (float)l, 0f, 0f, 0, 0, 0);
}
}
else
{
NetMessage.SendData(33, -1, -1, "", Main.player[Main.myPlayer].chest, 0f, 0f, 0f, 0, 0, 0);
}
}
if (num2 > 0)
{
Main.PlaySound(2, (int)player.position.X, (int)player.position.Y, num2);
Recipe.FindRecipes();
}
}
return false;
}