Terraria.Player.CheckSpawn C# (CSharp) Method

CheckSpawn() public static method

public static CheckSpawn ( int x, int y ) : bool
x int
y int
return bool
        public static bool CheckSpawn(int x, int y)
        {
            if (x < 10 || x > Main.maxTilesX - 10 || (y < 10 || y > Main.maxTilesX - 10) || (Main.tile[x, y - 1] == null || !Main.tile[x, y - 1].active() || (int)Main.tile[x, y - 1].type != 79))
                return false;
            for (int index1 = x - 1; index1 <= x + 1; ++index1)
            {
                for (int index2 = y - 3; index2 < y; ++index2)
                {
                    if (Main.tile[index1, index2] == null)
                        return false;
                    if (Main.tile[index1, index2].nactive() && Main.tileSolid[(int)Main.tile[index1, index2].type] && !Main.tileSolidTop[(int)Main.tile[index1, index2].type])
                    {
                        Main.NewText("Your bed is obstructed.", byte.MaxValue, (byte)240, (byte)20, false);
                        return false;
                    }
                }
            }
            return WorldGen.StartRoomCheck(x, y - 1);
        }
Player