private void TryGettingDevArmor()
{
if (Main.rand.Next(20) != 0)
return;
Main.rand.Next(7);
switch (Main.rand.Next(12))
{
case 0:
this.QuickSpawnItem(666, 1);
this.QuickSpawnItem(667, 1);
this.QuickSpawnItem(668, 1);
this.QuickSpawnItem(665, 1);
break;
case 1:
this.QuickSpawnItem(1554, 1);
this.QuickSpawnItem(1555, 1);
this.QuickSpawnItem(1556, 1);
this.QuickSpawnItem(1586, 1);
break;
case 2:
this.QuickSpawnItem(1587, 1);
this.QuickSpawnItem(1588, 1);
this.QuickSpawnItem(1586, 1);
break;
case 3:
this.QuickSpawnItem(1557, 1);
this.QuickSpawnItem(1558, 1);
this.QuickSpawnItem(1559, 1);
this.QuickSpawnItem(1585, 1);
break;
case 4:
this.QuickSpawnItem(1560, 1);
this.QuickSpawnItem(1561, 1);
this.QuickSpawnItem(1562, 1);
this.QuickSpawnItem(1584, 1);
break;
case 5:
this.QuickSpawnItem(1563, 1);
this.QuickSpawnItem(1564, 1);
this.QuickSpawnItem(1565, 1);
this.QuickSpawnItem(3582, 1);
break;
case 6:
this.QuickSpawnItem(1566, 1);
this.QuickSpawnItem(1567, 1);
this.QuickSpawnItem(1568, 1);
break;
case 7:
this.QuickSpawnItem(1580, 1);
this.QuickSpawnItem(1581, 1);
this.QuickSpawnItem(1582, 1);
this.QuickSpawnItem(1583, 1);
break;
case 8:
this.QuickSpawnItem(3226, 1);
this.QuickSpawnItem(3227, 1);
this.QuickSpawnItem(3228, 1);
break;
case 9:
this.QuickSpawnItem(3583, 1);
this.QuickSpawnItem(3581, 1);
this.QuickSpawnItem(3578, 1);
this.QuickSpawnItem(3579, 1);
this.QuickSpawnItem(3580, 1);
break;
case 10:
this.QuickSpawnItem(3585, 1);
this.QuickSpawnItem(3586, 1);
this.QuickSpawnItem(3587, 1);
this.QuickSpawnItem(3588, 1);
this.QuickSpawnItem(3024, 4);
break;
case 11:
this.QuickSpawnItem(3589, 1);
this.QuickSpawnItem(3590, 1);
this.QuickSpawnItem(3591, 1);
this.QuickSpawnItem(3592, 1);
this.QuickSpawnItem(3599, 4);
break;
}
}