Terraria.Player.TryBouncingBlocks C# (CSharp) Method

TryBouncingBlocks() private method

private TryBouncingBlocks ( bool Falling ) : void
Falling bool
return void
        private void TryBouncingBlocks(bool Falling)
        {
            if ((double)this.velocity.Y < 5.0 && (double)this.velocity.Y > -5.0 || this.wet)
                return;
            int num = 0;
            bool flag = false;
            foreach (Point point in this.TouchedTiles)
            {
                Tile tile = Main.tile[point.X, point.Y];
                if (tile != null && tile.active() && (tile.nactive() && Main.tileBouncy[(int)tile.type]))
                {
                    flag = true;
                    num = point.Y;
                    break;
                }
            }
            if (!flag)
                return;
            this.velocity.Y *= -0.8f;
            if (this.controlJump)
                this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -13f, 13f);
            this.position.Y = (float)(num * 16 - ((double)this.velocity.Y < 0.0 ? this.height : -16));
            this.FloorVisuals(Falling);
            this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -20f, 20f);
            if ((double)this.velocity.Y * (double)this.gravDir >= 0.0)
                return;
            this.fallStart = (int)this.position.Y / 16;
        }
Player