Chatterer.chatterer.write_vessel_settings C# (CSharp) Method

write_vessel_settings() private method

private write_vessel_settings ( ) : void
return void
        private void write_vessel_settings()
        {
            //update vessel_settings.cfg here also
            //get all nodes from vessel_settings_node that are not the active vessel and put them into a list all_but_curr
            //set vessel_settings_node = all_but_curr
            //create a new node for the active vessel with its current settings
            //add new node to vessel_settings_node
            //save vessel_settings_node to .cfg
            //if (debugging) Debug.Log("[CHATR] writing vessel_settings node to disk");

            ConfigNode all_but_curr_vessel = new ConfigNode();

            //if (debugging) Debug.Log("[CHATR] active vessel.id = " + vessel.id.ToString());
            foreach (ConfigNode cn in vessel_settings_node.nodes)
            {
                //
                if (cn.HasValue("vessel_id"))
                {
                    string val = cn.GetValue("vessel_id");
                    //if (debugging) Debug.Log("[CHATR] node vessel_id = " + val);

                    if (val != vessel.id.ToString())
                    {
                        //found an id that is not the current vessel
                        //add it to the list

                        all_but_curr_vessel.AddNode(cn);
                        //if (debugging) Debug.Log("[CHATR] write_vessel_settings() :: node vessel_id != vessel.id :: node vessel added to all_but_curr_vessel");
                    }
                    //else
                    //{
                    //    all_but_prev_vessel.AddNode(cn);
                    //}
                }
            }
            //foreach (ConfigNode cn in vessel_settings_node.nodes)
            //{
            //vessel_settings_node.RemoveNodes("");
            //    if (debugging) Debug.Log("[CHATR] old nodes removed");
            //}

            vessel_settings_node = all_but_curr_vessel;
            //if (debugging) Debug.Log("[CHATR] write_vessel_settings() :: vessel_settings node = all_but_curr_vessel");

            new_vessel_node(vessel);
            //if (debugging) Debug.Log("[CHATR] write_vessel_settings() :: new node created using vessel and added to vessel_settings node");

            //save_vessel_settings_node();
            vessel_settings_node.Save(settings_path + "vessels.cfg");
            //if (debugging) Debug.Log("[CHATR] write_vessel_settings() END :: vessel_settings node saved to vessel_settings.cfg");
            //end func
            //if (debugging) Debug.Log("[CHATR] vessel_settings node saved to disk :: vessel node count = " + vessel_settings_node.nodes.Count);
        }
chatterer