Chatterer.chatterer.testing_gui C# (CSharp) Method

testing_gui() private method

private testing_gui ( int window_id ) : void
window_id int
return void
        private void testing_gui(int window_id)
        {
            //EventData<Game> foo = GameEvents.onGameStateSaved;

            //if (foo == null) GUILayout.Label("[CHATR] EventData<Game> foo == null");
            //else GUILayout.Label("[CHATR] foo = " + foo.ToString());

            GUILayout.BeginVertical();

            GUILayout.Label("vessel.id.ToString() = " + vessel.id.ToString());

            GUILayout.Label("Application.platform = " + Application.platform);

            GUILayout.Label("Application.persistentDataPath = " + Application.persistentDataPath);

            GUILayout.Label("Application.unityVersion = " + Application.unityVersion);

            GUILayout.Label("Application.targetFrameRate = " + Application.targetFrameRate);

            //GUILayout.Label("AppDomain.CurrentDomain.DynamicDirectory = " + AppDomain.CurrentDomain.DynamicDirectory);

            //GUILayout.Label("AppDomain.CurrentDomain.RelativeSearchPath = " + AppDomain.CurrentDomain.RelativeSearchPath);

            GUILayout.Label("Application.absoluteURL = " + Application.absoluteURL);

            GUILayout.Label("Application.dataPath = " + Application.dataPath);

            //GUILayout.Label("Application.genuine = " + Application.genuine);

            //GUILayout.Label("Application.HasProLicense = " + Application.HasProLicense());

            GUILayout.Label("Application.internetReachability = " + Application.internetReachability);

            GUILayout.Label("str yep_yep: " + yep_yep);

            //Path.GetFileName
            //Path.GetFullPath();

            //allColors = KnownColor.DarkKhaki;

            //AudioReverbPreset arp = new AudioReverbPreset();
            //chatter_reverb_filter.reverbPreset = AudioReverbPreset.Alley;

            //AudioReverbPreset[] preset_list = Enum.GetValues(typeof(AudioReverbPreset)) as AudioReverbPreset[];

            //foreach (var val in preset_list)
            //{
            //    if (debugging) Debug.Log("[CHATR] preset val.ToString() = " +  val.ToString());
            //}

            //AssetBase ab = new AssetBase();

            //GUISkin[] jops = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin)) as GUISkin[];

            //foreach (GUISkin skin in jops)
            //{
            //    //if (debugging) Debug.Log("[CHATR] skin.name = " + skin.name);
            //    GUILayout.Label("skin.name = " + skin.name, xkcd_label);
            //}

            GUILayout.EndVertical();
            GUI.DragWindow();
        }
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