Chatterer.chatterer.combined_filter_settings_gui C# (CSharp) Method

combined_filter_settings_gui() private method

private combined_filter_settings_gui ( int sel_filter, AudioChorusFilter acf, AudioDistortionFilter adf, AudioEchoFilter aef, AudioHighPassFilter ahpf, AudioLowPassFilter alpf, AudioReverbFilter arf, int reverb_preset_index ) : int
sel_filter int
acf UnityEngine.AudioChorusFilter
adf UnityEngine.AudioDistortionFilter
aef UnityEngine.AudioEchoFilter
ahpf UnityEngine.AudioHighPassFilter
alpf UnityEngine.AudioLowPassFilter
arf UnityEngine.AudioReverbFilter
reverb_preset_index int
return int
        private int combined_filter_settings_gui(int sel_filter, AudioChorusFilter acf, AudioDistortionFilter adf, AudioEchoFilter aef, AudioHighPassFilter ahpf, AudioLowPassFilter alpf, AudioReverbFilter arf, int reverb_preset_index)
        {
            //chatter and beep settings window guis both call this function

            GUIContent _content = new GUIContent();

            if (sel_filter == 0)
            {
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Enable";
                _content.tooltip = "Turn chorus filter on/off";
                acf.enabled = GUILayout.Toggle(acf.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset chorus filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_chorus_filter(acf);
                GUILayout.EndHorizontal();

                _content.text = "Dry mix: " + (acf.dryMix * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of original signal to pass to output";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.dryMix = GUILayout.HorizontalSlider(acf.dryMix, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Wet mix 1: " + (acf.wetMix1 * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of 1st chorus tap";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.wetMix1 = GUILayout.HorizontalSlider(acf.wetMix1, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Wet mix 2: " + (acf.wetMix2 * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of 2nd chorus tap";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.wetMix2 = GUILayout.HorizontalSlider(acf.wetMix2, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Wet mix 3: " + (acf.wetMix3 * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of 3rd chorus tap";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.wetMix3 = GUILayout.HorizontalSlider(acf.wetMix3, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Delay: " + acf.delay.ToString("F2") + " ms";
                _content.tooltip = "Chorus delay in ms";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.delay = GUILayout.HorizontalSlider(acf.delay, 0.1f, 100f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Rate: " + acf.rate.ToString("F2") + " Hz";
                _content.tooltip = "Chorus modulation rate in Hz";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.rate = GUILayout.HorizontalSlider(acf.rate, 0, 20f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Depth: " + (acf.depth * 100).ToString("F0") + "%";
                _content.tooltip = "Chorus modulation depth";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                acf.depth = GUILayout.HorizontalSlider(acf.depth, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                //_content.text = "Feedback: " + (acf.feedback * 100).ToString("F0") + "%"; // [Obsolete("feedback is deprecated, this property does nothing.")]
                //_content.tooltip = "Wet signal to feed back into the chorus buffer";
                //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                //GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                //acf.feedback = GUILayout.HorizontalSlider(acf.feedback, 0, 1f, GUILayout.Width(90f));
                //GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy Chorus";
                _content.tooltip = "Copy chorus values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    chorus_clipboard = new ConfigNode();
                    chorus_clipboard.AddValue("dry_mix", acf.dryMix);
                    chorus_clipboard.AddValue("wet_mix_1", acf.wetMix1);
                    chorus_clipboard.AddValue("wet_mix_2", acf.wetMix2);
                    chorus_clipboard.AddValue("wet_mix_3", acf.wetMix3);
                    chorus_clipboard.AddValue("delay", acf.delay);
                    chorus_clipboard.AddValue("rate", acf.rate);
                    chorus_clipboard.AddValue("depth", acf.depth);
                    //chorus_clipboard.AddValue("feedback", acf.feedback);
                    if (debugging) Debug.Log("[CHATR] chorus filter values copied to chorus clipboard");
                }
                if (chorus_clipboard != null)
                {
                    _content.text = "Load Chorus";
                    _content.tooltip = "Load chorus values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        acf.dryMix = Single.Parse(chorus_clipboard.GetValue("dry_mix"));
                        acf.wetMix1 = Single.Parse(chorus_clipboard.GetValue("wet_mix_1"));
                        acf.wetMix2 = Single.Parse(chorus_clipboard.GetValue("wet_mix_2"));
                        acf.wetMix3 = Single.Parse(chorus_clipboard.GetValue("wet_mix_3"));
                        acf.delay = Single.Parse(chorus_clipboard.GetValue("delay"));
                        acf.rate = Single.Parse(chorus_clipboard.GetValue("rate"));
                        acf.depth = Single.Parse(chorus_clipboard.GetValue("depth"));
                        //acf.feedback = Single.Parse(chorus_clipboard.GetValue("feedback"));
                        if (debugging) Debug.Log("[CHATR] chorus filter values loaded from chorus clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            else if (sel_filter == 1)
            {
                //Distortion
                _content.text = "Enable";
                _content.tooltip = "Turn distortion filter on/off";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                adf.enabled = GUILayout.Toggle(adf.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset distortion filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_distortion_filter(adf);
                GUILayout.EndHorizontal();

                _content.text = "Distortion level: " + (adf.distortionLevel * 100).ToString("F0") + "%";
                _content.tooltip = "Distortion value";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                adf.distortionLevel = GUILayout.HorizontalSlider(adf.distortionLevel, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy Dist";
                _content.tooltip = "Copy distortion values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    dist_clipboard = new ConfigNode();
                    dist_clipboard.AddValue("distortion_level", adf.distortionLevel);
                    if (debugging) Debug.Log("[CHATR] distortion filter values copied to distortion clipboard");
                }
                if (dist_clipboard != null)
                {
                    _content.text = "Load Dist";
                    _content.tooltip = "Load distortion values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        adf.distortionLevel = Single.Parse(dist_clipboard.GetValue("distortion_level"));
                        if (debugging) Debug.Log("[CHATR] distortion filter values loaded from distortion clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            else if (sel_filter == 2)
            {
                //Echo
                _content.text = "Enable";
                _content.tooltip = "Turn echo filter on/off";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                aef.enabled = GUILayout.Toggle(aef.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset echo filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_echo_filter(aef);
                GUILayout.EndHorizontal();

                _content.text = "Delay: " + aef.delay.ToString("F0") + " ms";
                _content.tooltip = "Echo delay in ms";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                aef.delay = GUILayout.HorizontalSlider(aef.delay, 10f, 5000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Decay ratio: " + aef.decayRatio.ToString("F2");
                _content.tooltip = "Echo decay per delay";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                aef.decayRatio = GUILayout.HorizontalSlider(aef.decayRatio, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Dry mix: " + (aef.dryMix * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of original signal to pass to output";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                aef.dryMix = GUILayout.HorizontalSlider(aef.dryMix, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Wet mix: " + (aef.wetMix * 100).ToString("F0") + "%";
                _content.tooltip = "Volume of echo signal to pass to output";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                aef.wetMix = GUILayout.HorizontalSlider(aef.wetMix, 0, 1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy Echo";
                _content.tooltip = "Copy echo values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    echo_clipboard = new ConfigNode();
                    echo_clipboard.AddValue("delay", aef.delay);
                    echo_clipboard.AddValue("decay_ratio", aef.decayRatio);
                    echo_clipboard.AddValue("dry_mix", aef.dryMix);
                    echo_clipboard.AddValue("wet_mix", aef.wetMix);
                    if (debugging) Debug.Log("[CHATR] echo filter values copied to echo clipboard");
                }
                if (echo_clipboard != null)
                {
                    _content.text = "Load Echo";
                    _content.tooltip = "Load echo values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        aef.delay = Single.Parse(echo_clipboard.GetValue("delay"));
                        aef.decayRatio = Single.Parse(echo_clipboard.GetValue("decay_ratio"));
                        aef.dryMix = Single.Parse(echo_clipboard.GetValue("dry_mix"));
                        aef.wetMix = Single.Parse(echo_clipboard.GetValue("wet_mix"));
                        if (debugging) Debug.Log("[CHATR] echo filter values loaded from echo clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            else if (sel_filter == 3)
            {
                //Highpass
                _content.text = "Enable";
                _content.tooltip = "Turn highpass filter on/off";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                ahpf.enabled = GUILayout.Toggle(ahpf.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset highpass filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_highpass_filter(ahpf);
                GUILayout.EndHorizontal();

                _content.text = "Cutoff freq: " + ahpf.cutoffFrequency.ToString("F2") + " Hz";
                _content.tooltip = "Highpass cutoff frequency in Hz";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                ahpf.cutoffFrequency = GUILayout.HorizontalSlider(ahpf.cutoffFrequency, 10f, 22000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Resonance Q: " + ahpf.highpassResonaceQ.ToString("F2");
                _content.tooltip = "Highpass self-resonance dampening";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                ahpf.highpassResonaceQ = GUILayout.HorizontalSlider(ahpf.highpassResonaceQ, 1f, 10f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy HiPass";
                _content.tooltip = "Copy highpass values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    hipass_clipboard = new ConfigNode();
                    hipass_clipboard.AddValue("cutoff_freq", ahpf.cutoffFrequency);
                    hipass_clipboard.AddValue("resonance_q", ahpf.highpassResonaceQ);
                    if (debugging) Debug.Log("[CHATR] highpass filter values copied to highpass clipboard");
                }
                if (hipass_clipboard != null)
                {
                    _content.text = "Load HiPass";
                    _content.tooltip = "Load highpass values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        ahpf.cutoffFrequency = Single.Parse(hipass_clipboard.GetValue("cutoff_freq"));
                        ahpf.highpassResonaceQ = Single.Parse(hipass_clipboard.GetValue("resonance_q"));
                        if (debugging) Debug.Log("[CHATR] highpass filter values loaded from highpass clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            else if (sel_filter == 4)
            {
                //Lowpass
                _content.text = "Enable";
                _content.tooltip = "Turn lowpass filter on/off";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                alpf.enabled = GUILayout.Toggle(alpf.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset lowpass filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_lowpass_filter(alpf);
                GUILayout.EndHorizontal();

                _content.text = "Cutoff freq: " + alpf.cutoffFrequency.ToString("F2") + " Hz";
                _content.tooltip = "Lowpass cutoff frequency in Hz";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                alpf.cutoffFrequency = GUILayout.HorizontalSlider(alpf.cutoffFrequency, 10f, 22000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Resonance Q: " + alpf.lowpassResonaceQ.ToString("F2");
                _content.tooltip = "Lowpass self-resonance dampening";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                alpf.lowpassResonaceQ = GUILayout.HorizontalSlider(alpf.lowpassResonaceQ, 1f, 10f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy LoPass";
                _content.tooltip = "Copy lowpass values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    lopass_clipboard = new ConfigNode();
                    lopass_clipboard.AddValue("cutoff_freq", alpf.cutoffFrequency);
                    lopass_clipboard.AddValue("resonance_q", alpf.lowpassResonaceQ);
                    if (debugging) Debug.Log("[CHATR] lowpass filter values copied to lowpass clipboard");
                }
                if (lopass_clipboard != null)
                {
                    _content.text = "Load LoPass";
                    _content.tooltip = "Load lowpass values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        alpf.cutoffFrequency = Single.Parse(lopass_clipboard.GetValue("cutoff_freq"));
                        alpf.lowpassResonaceQ = Single.Parse(lopass_clipboard.GetValue("resonance_q"));
                        if (debugging) Debug.Log("[CHATR] lowpass filter values loaded from lowpass clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            else if (sel_filter == 5)
            {
                //Reverb
                _content.text = "Enable";
                _content.tooltip = "Turn reverb filter on/off";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                arf.enabled = GUILayout.Toggle(arf.enabled, _content, GUILayout.ExpandWidth(true));
                _content.text = "Default";
                _content.tooltip = "Reset reverb filter to default";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false))) reset_reverb_filter(arf);
                GUILayout.EndHorizontal();

                //Presets
                AudioReverbPreset[] preset_array = Enum.GetValues(typeof(AudioReverbPreset)) as AudioReverbPreset[];
                List<AudioReverbPreset> preset_list = new List<AudioReverbPreset>();

                foreach (var val in preset_array)
                {
                    if (val.ToString() != "Off" && val.ToString() != "User") preset_list.Add(val);  //Off and User have separate buttons
                }

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label("Current preset: " + arf.reverbPreset.ToString(), GUILayout.ExpandWidth(true));

                //off button
                //_content.text = "Off";
                //_content.tooltip = "Turn reverb off";
                //if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
                //{
                //    arf.reverbPreset = AudioReverbPreset.Off;
                //    if (debugging) Debug.Log("[CHATR] reverb turned off");
                //}

                //user button
                _content.text = "User";
                _content.tooltip = "User reverb settings";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    arf.reverbPreset = AudioReverbPreset.User;
                    if (debugging) Debug.Log("[CHATR] reverb set to User");
                }

                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));

                if (GUILayout.Button("◄", GUILayout.ExpandWidth(true)))
                {
                    //need separate preset indices for chatter and each beep
                    reverb_preset_index--;
                    if (reverb_preset_index < 0) reverb_preset_index = preset_list.Count - 1;
                    if (debugging) Debug.Log("[CHATR] reverb_preset_index = " + reverb_preset_index);
                }
                _content.text = preset_list[reverb_preset_index].ToString();
                _content.tooltip = "Click to apply";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
                {
                    arf.reverbPreset = preset_list[reverb_preset_index];
                    if (debugging) Debug.Log("[CHATR] reverb preset set to " + arf.reverbPreset.ToString());
                }

                if (GUILayout.Button("►", GUILayout.ExpandWidth(true)))
                {
                    reverb_preset_index++;
                    if (reverb_preset_index >= preset_list.Count) reverb_preset_index = 0;
                    if (debugging) Debug.Log("[CHATR] reverb_preset_index = " + reverb_preset_index);
                }

                GUILayout.EndHorizontal();

                //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                //GUILayout.Label("source.reverbPreset = " + arf.reverbPreset.ToString());
                //GUILayout.EndHorizontal();

                _content.text = "Dry level: " + arf.dryLevel.ToString("F0") + " mB";
                _content.tooltip = "Mix level of dry signal in output in mB";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.dryLevel = GUILayout.HorizontalSlider(arf.dryLevel, -10000f, 0, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Room: " + arf.room.ToString("F0") + " mB";
                _content.tooltip = "Room effect level at low frequencies in mB";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.room = GUILayout.HorizontalSlider(arf.room, -10000f, 0, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Room HF: " + arf.roomHF.ToString("F0") + " mB";
                _content.tooltip = "Room effect high-frequency level in mB";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.roomHF = GUILayout.HorizontalSlider(arf.roomHF, -10000f, 0, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Room LF: " + arf.roomLF.ToString("F0") + " mB";
                _content.tooltip = "Room effect low-frequency level in mB";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.roomLF = GUILayout.HorizontalSlider(arf.roomLF, -10000f, 0, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Room roll-off: " + arf.roomRolloff.ToString("F2");
                _content.tooltip = "Rolloff factor for room effect";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.roomRolloff = GUILayout.HorizontalSlider(arf.roomRolloff, 0, 10f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Decay time: " + (arf.decayTime * 100).ToString("F0") + " s";
                _content.tooltip = "Reverb decay time at low-frequencies";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.decayTime = GUILayout.HorizontalSlider(arf.decayTime, 0.1f, 20f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Decay HF ratio: " + arf.decayHFRatio.ToString("F0");
                _content.tooltip = "HF to LF decay time ratio";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.decayHFRatio = GUILayout.HorizontalSlider(arf.decayHFRatio, 0.1f, 2f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Reflections level: " + arf.reflectionsLevel.ToString("F0") + " mB";
                _content.tooltip = "Early reflections level relative to room effect";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.reflectionsLevel = GUILayout.HorizontalSlider(arf.reflectionsLevel, -10000f, 1000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Reflections delay: " + arf.reflectionsDelay.ToString("F0") + " mB";
                _content.tooltip = "Late reverberation level relative to room effect";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.reflectionsDelay = GUILayout.HorizontalSlider(arf.reflectionsDelay, -10000f, 2000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Reverb level: " + arf.reverbLevel.ToString("F0") + " mB";
                _content.tooltip = "Late reverberation level relative to room effect";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.reverbLevel = GUILayout.HorizontalSlider(arf.reverbLevel, -10000f, 2000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Reverb delay: " + (arf.reverbDelay * 100).ToString("F0") + " s";
                _content.tooltip = "Late reverb delay time rel. to first reflection";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.reverbDelay = GUILayout.HorizontalSlider(arf.reverbDelay, 0, 0.1f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Diffusion: " + arf.diffusion.ToString("F0") + "%";
                _content.tooltip = "Reverb diffusion (echo density)";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.diffusion = GUILayout.HorizontalSlider(arf.diffusion, 0, 100f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "Density: " + arf.density.ToString("F0") + "%";
                _content.tooltip = "Reverb density (modal density)";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.density = GUILayout.HorizontalSlider(arf.density, 0, 100f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "HF reference: " + arf.hfReference.ToString("F0") + " Hz";
                _content.tooltip = "Reference high frequency in Hz";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.hfReference = GUILayout.HorizontalSlider(arf.hfReference, 20f, 20000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                _content.text = "LF reference: " + arf.lFReference.ToString("F0") + " Hz";
                _content.tooltip = "Reference low-frequency in Hz";
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                GUILayout.Label(_content, GUILayout.ExpandWidth(true));
                arf.lFReference = GUILayout.HorizontalSlider(arf.lFReference, 20f, 1000f, GUILayout.Width(90f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                _content.text = "Copy Reverb";
                _content.tooltip = "Copy reverb values to clipboard";
                if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                {
                    reverb_clipboard = new ConfigNode();
                    reverb_clipboard.AddValue("reverb_preset", arf.reverbPreset);
                    reverb_clipboard.AddValue("dry_level", arf.dryLevel);
                    reverb_clipboard.AddValue("room", arf.room);
                    reverb_clipboard.AddValue("room_hf", arf.roomHF);
                    reverb_clipboard.AddValue("room_lf", arf.roomLF);
                    reverb_clipboard.AddValue("room_rolloff", arf.roomRolloff);
                    reverb_clipboard.AddValue("decay_time", arf.decayTime);
                    reverb_clipboard.AddValue("decay_hf_ratio", arf.decayHFRatio);
                    reverb_clipboard.AddValue("reflections_level", arf.reflectionsLevel);
                    reverb_clipboard.AddValue("reflections_delay", arf.reflectionsDelay);
                    reverb_clipboard.AddValue("reverb_level", arf.reverbLevel);
                    reverb_clipboard.AddValue("reverb_delay", arf.reverbDelay);
                    reverb_clipboard.AddValue("diffusion", arf.diffusion);
                    reverb_clipboard.AddValue("density", arf.density);
                    reverb_clipboard.AddValue("hf_reference", arf.hfReference);
                    reverb_clipboard.AddValue("lf_reference", arf.lFReference);
                    if (debugging) Debug.Log("[CHATR] reverb filter values copied to reverb clipboard");
                }
                if (reverb_clipboard != null)
                {
                    _content.text = "Load Reverb";
                    _content.tooltip = "Load reverb values from clipboard";
                    if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
                    {
                        arf.reverbPreset = (AudioReverbPreset)Enum.Parse(typeof(AudioReverbPreset), reverb_clipboard.GetValue("reverb_preset"));
                        arf.dryLevel = Single.Parse(reverb_clipboard.GetValue("dry_level"));
                        arf.room = Single.Parse(reverb_clipboard.GetValue("room"));
                        arf.roomHF = Single.Parse(reverb_clipboard.GetValue("room_hf"));
                        arf.roomLF = Single.Parse(reverb_clipboard.GetValue("room_lf"));
                        arf.roomRolloff = Single.Parse(reverb_clipboard.GetValue("room_rolloff"));
                        arf.decayTime = Single.Parse(reverb_clipboard.GetValue("decay_time"));
                        arf.decayHFRatio = Single.Parse(reverb_clipboard.GetValue("decay_hf_ratio"));
                        arf.reflectionsLevel = Single.Parse(reverb_clipboard.GetValue("reflections_level"));
                        arf.reflectionsDelay = Single.Parse(reverb_clipboard.GetValue("reflections_delay"));
                        arf.reverbLevel = Single.Parse(reverb_clipboard.GetValue("reverb_level"));
                        arf.reverbDelay = Single.Parse(reverb_clipboard.GetValue("reverb_delay"));
                        arf.diffusion = Single.Parse(reverb_clipboard.GetValue("diffusion"));
                        arf.density = Single.Parse(reverb_clipboard.GetValue("density"));
                        arf.hfReference = Single.Parse(reverb_clipboard.GetValue("hf_reference"));
                        arf.lFReference = Single.Parse(reverb_clipboard.GetValue("lf_reference"));
                        if (debugging) Debug.Log("[CHATR] reverb filter values loaded from reverb clipboard");
                    }
                }
                GUILayout.EndHorizontal();
            }
            return reverb_preset_index;
        }
chatterer