private void set_soundscape_clip()
{
//create a new List using Values from dictionary
List<AudioClip> clips = new List<AudioClip>(dict_soundscape_samples.Values);
aae_soundscape.clip = clips[rand.Next(0, clips.Count)];
//get the file name for the clip
string s = "";
if (dict_soundscape_samples2.TryGetValue(aae_soundscape.clip, out s))
{
aae_soundscape_current_clip = s;
if (debugging) Debug.Log("[CHATR] Soundscape AudioClip set :: current_clip = " + s);
}
}