private void add_default_audiosets()
{
chatter_array.Add(new ChatterAudioList());
chatter_array[0].directory = "apollo11";
chatter_array[0].is_active = true;
chatter_array.Add(new ChatterAudioList());
chatter_array[1].directory = "sts1";
chatter_array[1].is_active = true;
chatter_array.Add(new ChatterAudioList());
chatter_array[2].directory = "russian";
chatter_array[2].is_active = true;
if (debugging) Debug.Log("[CHATR] audioset defaults added :: new count = " + chatter_array.Count);
}