private void build_skin_list()
{
// GUISkin[] skin_array = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin)) as GUISkin[]; [Obsolete("use Resources.FindObjectsOfTypeAll instead.")]
GUISkin[] skin_array = Resources.FindObjectsOfTypeAll(typeof(GUISkin)) as GUISkin[];
g_skin_list = new List<GUISkin>();
foreach (GUISkin _skin in skin_array)
{
//Some skins just don't look good here so skip them
if (_skin.name != "PlaqueDialogSkin" && _skin.name != "FlagBrowserSkin" && _skin.name != "SSUITextAreaDefault" && _skin.name != "ExperimentsDialogSkin" && _skin.name != "ExpRecoveryDialogSkin") g_skin_list.Add(_skin);
}
if (debugging) Debug.Log("[CHATR] skin list built, count = " + g_skin_list.Count);
}