private void load_quindar_audio()
{
//Create two AudioSources for quindar so PlayDelayed() can delay both beeps
if (debugging) Debug.Log("[CHATR] loading Quindar clip");
string path = "Chatterer/Sounds/chatter/quindar_01";
if (GameDatabase.Instance.ExistsAudioClip(path))
{
quindar_clip = GameDatabase.Instance.GetAudioClip(path);
if (debugging) Debug.Log("CHATR] Quindar clip loaded");
}
else Debug.LogWarning("[CHATR] Quindar audio file missing!");
}