private void destroy_all_background_players()
{
var allSources = FindObjectsOfType(typeof(GameObject)) as GameObject[];
List<GameObject> temp = new List<GameObject>();
string search_str = "rbr_background";
int search_str_len = search_str.Length;
foreach (var source in allSources)
{
if (source.name.Length > search_str_len)
{
if (source.name.Substring(0, search_str_len) == search_str)
{
if (debugging) Debug.Log("[CHATR] destroying " + source.name);
Destroy(source);
}
}
}
}