private void AAE_gui()
{
GUIContent _content = new GUIContent();
string truncated; //truncate file names because some are stupid long
if (aae_backgrounds_exist)
{
int i = 1;
foreach (BackgroundSource src in backgroundsource_list)
{
_content.text = "Background " + i + " volume: " + (src.audiosource.volume * 100).ToString("F0") + "%";
_content.tooltip = "Volume level for this Background audio";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, GUILayout.ExpandWidth(true));
src.audiosource.volume = GUILayout.HorizontalSlider(src.audiosource.volume, 0, 1f, GUILayout.Width(100f));
GUILayout.EndHorizontal();
if (src.current_clip.Length > 30) truncated = src.current_clip.Substring(0, 27) + "...";
else truncated = src.current_clip;
_content.text = truncated;
_content.tooltip = "Click to change the selected sample";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Sample:");
if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
{
sel_background_src = src;
//show_sample_selector = !show_sample_selector;
show_AAE_background_sample_selector = !show_AAE_background_sample_selector;
}
GUILayout.EndHorizontal();
i++;
}
}
//EVA breathing
if (aae_breathing_exist)
{
_content.text = "Breath volume: " + (aae_breathing.volume * 100).ToString("F0") + "%";
_content.tooltip = "Volume level for EVA breathing";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, GUILayout.ExpandWidth(true));
aae_breathing.volume = GUILayout.HorizontalSlider(aae_breathing.volume, 0, 1f, GUILayout.Width(100f));
GUILayout.EndHorizontal();
}
//Airlock
if (aae_airlock_exist)
{
_content.text = "Airlock volume: " + (aae_airlock.volume * 100).ToString("F0") + "%";
_content.tooltip = "Volume level for Airlock";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, GUILayout.ExpandWidth(true));
aae_airlock.volume = GUILayout.HorizontalSlider(aae_airlock.volume, 0, 1f, GUILayout.Width(100f));
GUILayout.EndHorizontal();
}
//Wind
if (aae_wind_exist)
{
_content.text = "Wind volume: " + (aae_wind_vol_slider * 100).ToString("F0") + "%";
_content.tooltip = "Volume level for surface wind";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, GUILayout.ExpandWidth(true));
aae_wind_vol_slider = GUILayout.HorizontalSlider(aae_wind_vol_slider, 0, 1f, GUILayout.Width(100f));
GUILayout.EndHorizontal();
}
//Soundscape
if (aae_soundscapes_exist)
{
_content.text = "Soundscape volume: " + (aae_soundscape.volume * 100).ToString("F0") + "%";
_content.tooltip = "Volume level for Soundscapes";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, GUILayout.ExpandWidth(true));
aae_soundscape.volume = GUILayout.HorizontalSlider(aae_soundscape.volume, 0, 1f, GUILayout.Width(100f));
GUILayout.EndHorizontal();
aae_soundscape_freq = Convert.ToInt32(Math.Round(aae_soundscape_freq_slider));
string soundscape_freq_str = "";
if (aae_soundscape_freq == 0) soundscape_freq_str = "Disabled";
else
{
if (aae_soundscape_freq == 1) soundscape_freq_str = "5-10 min";
else if (aae_soundscape_freq == 2) soundscape_freq_str = "2-5 min";
else if (aae_soundscape_freq == 3) soundscape_freq_str = "1-2 min";
else if (aae_soundscape_freq == 4) soundscape_freq_str = "Continuous";
}
_content.text = "Soundscape frequency: " + soundscape_freq_str;
_content.tooltip = "How often soundscapes will play";
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(_content, label_txt_left, GUILayout.ExpandWidth(true));
aae_soundscape_freq_slider = GUILayout.HorizontalSlider(aae_soundscape_freq_slider, 0, 4f, GUILayout.Width(60f));
GUILayout.EndHorizontal();
if (aae_soundscape_freq != aae_prev_soundscape_freq)
{
if (aae_soundscape_freq == 0)
{
//soundscape turned off
aae_soundscape.Stop();
}
if (aae_soundscape_freq == 4)
{
//if freq = 4, continuous play of soundscape
}
else
{
if (debugging) Debug.Log("[CHATR] setting new soundscape1 timer limit...");
new_soundscape_loose_timer_limit();
aae_soundscape_timer = 0;
}
aae_prev_soundscape_freq = aae_soundscape_freq;
}
//Curently playing soundscape
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Sample: ");
if (aae_soundscape_current_clip.Length > 30) truncated = aae_soundscape_current_clip.Substring(0, 27) + "...";
else truncated = aae_soundscape_current_clip;
_content.text = truncated;
_content.tooltip = "Click to skip to a new random soundscape";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(false)))
{
set_soundscape_clip();
}
GUILayout.EndHorizontal();
}
}