private void new_soundscape_loose_timer_limit()
{
if (aae_soundscape_freq == 1) aae_soundscape_timer_limit = rand.Next(300, 601); //5-10m
if (aae_soundscape_freq == 2) aae_soundscape_timer_limit = rand.Next(120, 301); //2-5m
if (aae_soundscape_freq == 3) aae_soundscape_timer_limit = rand.Next(60, 121); //1-2m
if (debugging) Debug.Log("[CHATR] new soundscape1 timer limit set: " + aae_soundscape_timer_limit.ToString("F0"));
}