UnityEngine.Animation.AddClip C# (CSharp) Method

AddClip() private method

private AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame, [ addLoopFrame ) : void
clip AnimationClip
newName string
firstFrame int
lastFrame int
addLoopFrame [
return void
        public extern void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame, [DefaultValue("false")] bool addLoopFrame);
        [ExcludeFromDocs]

Same methods

Animation::AddClip ( AnimationClip clip, string newName ) : void
Animation::AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame ) : void
Animation::AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame ) : void

Usage Example

コード例 #1
0
 private void InitAnimations()
 {
     animation = GetComponentInChildren<Animation> ();
     animation.AddClip (walk, "Walk");
     animation.AddClip (aim, "Aim");
     animation.AddClip (kick, "Kick");
     animation ["Walk"].layer = 0;
     animation ["Aim"].layer = 1;
     animation ["Aim"].AddMixingTransform (transform.Find ("player/Armature/root/stomach/upper_arm_L"));
     animation ["Aim"].AddMixingTransform (transform.Find ("player/Armature/root/stomach/upper_arm_R"));
     animation ["Kick"].AddMixingTransform (transform.Find ("player/Armature/root/stomach/upper_leg_R"));
     animation.wrapMode = WrapMode.Loop;
 }
All Usage Examples Of UnityEngine.Animation::AddClip