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UnityEngine
Animation
Internal_StopByName
UnityEngine.Animation.Internal_StopByName C# (CSharp) Method
Animation Class Documentation
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Open project: randomize/VimConfig
Internal_StopByName()
private
method
private
Internal_StopByName
(
string
name
) :
void
name
string
return
void
private void Internal_StopByName(string name){} public void Rewind(string name){}
Animation
AddClip
Animation
Blend
CrossFade
CrossFadeQueued
GetClip
GetClipCount
GetEnumerator
GetState
GetStateAtIndex
GetStateCount
INTERNAL_CALL_Rewind
INTERNAL_CALL_Sample
INTERNAL_CALL_Stop
INTERNAL_CALL_SyncLayer
INTERNAL_get_localBounds
INTERNAL_set_localBounds
Internal_RewindByName
Internal_StopByName
IsPlaying
Play
PlayDefaultAnimation
PlayQueued
RemoveClip
RemoveClip2
Rewind
Sample
Stop
SyncLayer
this