UnityEngine.Animation.PlayQueued C# (CSharp) Method

PlayQueued() public method

public PlayQueued ( string animation ) : AnimationState
animation string
return AnimationState
		public AnimationState PlayQueued(string animation){}
		public void AddClip(AnimationClip clip, string newName){}

Same methods

Animation::PlayQueued ( string animation, QueueMode queue ) : AnimationState
Animation::PlayQueued ( string animation, QueueMode queue, PlayMode mode ) : AnimationState
Animation::PlayQueued ( string animation, [ queue, [ mode ) : AnimationState

Usage Example

コード例 #1
0
    //public GameObject _player;
    //public float _distance;
    // Use this for initialization
    void Start()
    {
        _animation = GetComponent<Animation> ();
        string _animationToPlay = _animationClip.name.ToString();

        //int animCount = _animation.GetClipCount(); // clip?! Unity people, why not state??
        //Debug.Log("Animations found: " + animCount );

        //_player = GameObject.FindGameObjectWithTag("Player");

        _animation[_animationToPlay].wrapMode = WrapMode.Loop;

        _animation.PlayQueued(_animationToPlay, QueueMode.CompleteOthers);

        //		foreach(AnimationState s in _animation) {
        //
        //			string theName = s.name.ToString();
        //			//_animation[theName].wrapMode = WrapMode.Once;
        //			_animation.PlayQueued(theName, QueueMode.CompleteOthers);
        //
        //
        //
        //		}
        //
    }
All Usage Examples Of UnityEngine.Animation::PlayQueued