static int Rewind(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
obj.Rewind();
return(0);
}
else if (count == 2)
{
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
string arg0 = ToLua.CheckString(L, 2);
obj.Rewind(arg0);
return(0);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}