UnityEngine.Animation.Play C# (CSharp) Method

Play() public method

public Play ( ) : bool
return bool
		public bool Play(){}
		public bool Play(PlayMode mode){}

Same methods

Animation::Play ( AnimationPlayMode mode ) : bool
Animation::Play ( PlayMode mode ) : bool
Animation::Play ( [ mode ) : bool
Animation::Play ( string animation ) : bool
Animation::Play ( string animation, AnimationPlayMode mode ) : bool
Animation::Play ( string animation, PlayMode mode ) : bool
Animation::Play ( string animation, [ mode ) : bool

Usage Example

コード例 #1
0
    private IEnumerator ACCELERATE_enum()
    {
        if (is_Grounded && !is_Acceleration_pressed_one_time)
        {
            #region ACT

            forward_speed *= 2f;
            animator.animation.Play("accelerate"); // ----------------------------------------->


            animation_for_accelerationBtn.Play(animation_for_accelerationBtn.name);

            is_Acceleration_pressed_one_time = true;
            #endregion

            yield return(new WaitForSeconds(action_duration));

            #region DEACT
            foreach (var item in acceleration_UI)
            {
                item.SetActive(false);
            }

            forward_speed /= 2f;
            animator.animation.Stop("accelerate"); // ----------------------------------------->


            animation_for_accelerationBtn.Stop(animation_for_accelerationBtn.name);

            is_Acceleration_pressed_one_time = false;
            #endregion
        }
    }
All Usage Examples Of UnityEngine.Animation::Play