UnityEngine.Animation.Stop C# (CSharp) Method

Stop() public method

public Stop ( ) : void
return void
		public void Stop(){}
		private static void INTERNAL_CALL_Stop(Animation self){}

Same methods

Animation::Stop ( string name ) : void

Usage Example

コード例 #1
0
    private IEnumerator ACCELERATE_enum()
    {
        if (is_Grounded && !is_Acceleration_pressed_one_time)
        {
            #region ACT

            forward_speed *= 2f;
            animator.animation.Play("accelerate"); // ----------------------------------------->


            animation_for_accelerationBtn.Play(animation_for_accelerationBtn.name);

            is_Acceleration_pressed_one_time = true;
            #endregion

            yield return(new WaitForSeconds(action_duration));

            #region DEACT
            foreach (var item in acceleration_UI)
            {
                item.SetActive(false);
            }

            forward_speed /= 2f;
            animator.animation.Stop("accelerate"); // ----------------------------------------->


            animation_for_accelerationBtn.Stop(animation_for_accelerationBtn.name);

            is_Acceleration_pressed_one_time = false;
            #endregion
        }
    }
All Usage Examples Of UnityEngine.Animation::Stop