private IEnumerator ACCELERATE_enum()
{
if (is_Grounded && !is_Acceleration_pressed_one_time)
{
#region ACT
forward_speed *= 2f;
animator.animation.Play("accelerate"); // ----------------------------------------->
animation_for_accelerationBtn.Play(animation_for_accelerationBtn.name);
is_Acceleration_pressed_one_time = true;
#endregion
yield return(new WaitForSeconds(action_duration));
#region DEACT
foreach (var item in acceleration_UI)
{
item.SetActive(false);
}
forward_speed /= 2f;
animator.animation.Stop("accelerate"); // ----------------------------------------->
animation_for_accelerationBtn.Stop(animation_for_accelerationBtn.name);
is_Acceleration_pressed_one_time = false;
#endregion
}
}