static public int CrossFadeQueued(IntPtr l)
{
try{
int argc = LuaDLL.lua_gettop(l);
if (argc == 5)
{
UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
UnityEngine.QueueMode a3;
checkEnum(l, 4, out a3);
UnityEngine.PlayMode a4;
checkEnum(l, 5, out a4);
UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2, a3, a4);
pushValue(l, ret);
return(1);
}
else if (argc == 4)
{
UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
UnityEngine.QueueMode a3;
checkEnum(l, 4, out a3);
UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2, a3);
pushValue(l, ret);
return(1);
}
else if (argc == 3)
{
UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2);
pushValue(l, ret);
return(1);
}
else if (argc == 2)
{
UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
UnityEngine.AnimationState ret = self.CrossFadeQueued(a1);
pushValue(l, ret);
return(1);
}
LuaDLL.luaL_error(l, "No matched override function to call");
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}