UnityEngine.Animation.CrossFadeQueued C# (CSharp) Method

CrossFadeQueued() public method

public CrossFadeQueued ( string animation ) : AnimationState
animation string
return AnimationState
		public AnimationState CrossFadeQueued(string animation){}
		public AnimationState PlayQueued(string animation, QueueMode queue, PlayMode mode){}

Same methods

Animation::CrossFadeQueued ( string animation, [ fadeLength, [ queue, [ mode ) : AnimationState
Animation::CrossFadeQueued ( string animation, float fadeLength ) : AnimationState
Animation::CrossFadeQueued ( string animation, float fadeLength, QueueMode queue ) : AnimationState
Animation::CrossFadeQueued ( string animation, float fadeLength, QueueMode queue, PlayMode mode ) : AnimationState

Usage Example

コード例 #1
0
 static public int CrossFadeQueued(IntPtr l)
 {
     try{
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
             System.String         a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             UnityEngine.QueueMode a3;
             checkEnum(l, 4, out a3);
             UnityEngine.PlayMode a4;
             checkEnum(l, 5, out a4);
             UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2, a3, a4);
             pushValue(l, ret);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
             System.String         a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             UnityEngine.QueueMode a3;
             checkEnum(l, 4, out a3);
             UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2, a3);
             pushValue(l, ret);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
             System.String         a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             UnityEngine.AnimationState ret = self.CrossFadeQueued(a1, a2);
             pushValue(l, ret);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l);
             System.String         a1;
             checkType(l, 2, out a1);
             UnityEngine.AnimationState ret = self.CrossFadeQueued(a1);
             pushValue(l, ret);
             return(1);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.Animation::CrossFadeQueued