Aura.Channel.Network.Sending.Send.StabilityMeterInit C# (CSharp) Méthode

StabilityMeterInit() public static méthode

Sends StabilityMeterInit to receiver, containing meter information of creature.
Init is sent officially the first time you get these information, afterwards it sends Update. The only visible difference so far seems to be that Init doesn't work with negative values.
public static StabilityMeterInit ( Creature receiver, Creature creature ) : void
receiver Creature
creature Creature
Résultat void
		public static void StabilityMeterInit(Creature receiver, Creature creature)
		{
			var packet = new Packet(Op.StabilityMeterInit, receiver.EntityId);
			packet.PutLong(creature.EntityId);
			packet.PutByte(1);
			packet.PutFloat(creature.Stability);

			receiver.Client.Send(packet);
		}
Send