public static StabilityMeterInit ( Creature receiver, Creature creature ) : void | ||
receiver | Creature | |
creature | Creature | |
return | void |
public static void StabilityMeterInit(Creature receiver, Creature creature)
{
var packet = new Packet(Op.StabilityMeterInit, receiver.EntityId);
packet.PutLong(creature.EntityId);
packet.PutByte(1);
packet.PutFloat(creature.Stability);
receiver.Client.Send(packet);
}