public static PartyWindowUpdate ( Creature creature, Party party ) : void | ||
creature | Creature | |
party | Party | |
return | void |
public static void PartyWindowUpdate(Creature creature, Party party)
{
var packet = new Packet(Op.PartyWindowUpdate, 0);
packet.PutLong(creature.EntityId);
// TODO: Find out what these actually mean.
packet.PutByte(1);
packet.PutByte(1);
packet.PutByte(0);
packet.PutByte(0);
party.Broadcast(packet, true);
}